A 3D visual novel + photographer simulator where a photographer takes photos of models while talking to them to stir up emotions.
Story: The photographer is known for his technique of exchanging stories with the model and capture expressions on their face. He also recycles stories of models to use it for future shooting sessions. One time his story matched up with a model's story.
Gameplay: The player take photos in order to advance the conversation or choose the dialog to say to the model. The player would be able to rotate, zoom, and change focus on the camera in order to get different compositions. When it's time to pick what to say to the model, two key phrases would appear on the screen, the player would then need to focus on the phrase they want to express and click the shutter. This would result different composition of the photo for each choice.
A 3D first-person perspective game that follows the story of a young person on
their journey to recover their mother tongue.
Main project of the course Highly Interactive EnVironment (EVHI)
The game teaches people to write 5 simple Chinese
characters, it takes a Wacom graphic tablet with a Nintendo Switch Joycon, or keyboard with mouse as input
methods. We have implemented the $P recognizer for character recognition, and Bayesian Knowledge Tracing (BKT) for
player modeling and adaptation.
It's Christmas in Floop Town and every one is celebrating. You're a giant snowball that wants to reunite everybody... by absorbing them all to make one big ball of Floops.
Made in 72 hours with Unreal Engine 5.3 for the Cozy Winter Jam 2023.
Enhancement of the serious game SPY that teaches children basic programming notions.
Project of the course Engineering of Serious Games (ISG)
Our team added a level editor, a
visual novel UI, a map that implements the Competence-based Knowledge Space Theory (CbKST), as well as a tracing
mechanism using xAPI.
A serious game that raises
awareness of the living conditions of chamois in the
Bauges as well as the impact of human activities. It is set out to show the research result of the project
HUMANI at the University of Savoie.
I was the solo developer of the game. The internship is based on the prototype already
developed by a previous team of students. During the
internship, I hugely improved the stability and
optimization of the game, while adding new
implementations into the game such as a visual novel
interface with loadable json, A* pathfinding system,
asynchronous execution, and a more extensive
save&load system.
Conceptualization of an educational game on the history of tissue and humanity (made for an entrance exam of ENJMIN)
Story:
"Grèce ancienne, Arachné a été transformé en une araignée après avoir perdu à Athéna. 1560,
une jeune reine de la France brodait le motif qui lui rappelle de son enfance à Florence. 1836,
les peuples sur une ile en Ecosse luttait contre la révolution industrielle. 1960, les panneaux
"Make love, not war!" flottaient dans l’océan de jeans à New York… 2010, Chine moderne,
les vêtements en tissu mixte sont produites dans les usines…
Une jeune fille découvre que les vêtements qu’elle a acheté lors d’un vide-grenier à Shanghai
la transportent dans les mémoires des tissus. Ayant obtenu les indices dans ces mémoires, elle
retrouve leur vendeuse Arachné qui ne croit plus à la représentation d’humanité par les tissus
à cause de la mondialisation et la surconsommation. La fin dépend des choix du joueur."
A 1v1 strategy game that introduce some Chinese characters.
Inspired by one of the Chinese input method on iPhone and the systemic mechanic of Breath Of The Wild